11 Ways to Make Your Writing More Funny (Scott Dikkers Interview)

How I Write 1h4 6 min #129
11 Ways to Make Your Writing More Funny (Scott Dikkers Interview)
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Summary

  • Scott Dikkers, former editor-in-chief of The Onion, teaches the concrete principles and “funny filters” behind professional comedy writing, showing how to cultivate a comedic point of view, generate volume, structure pieces, and avoid common mistakes.

The core is point of view, not subject matter

  • Comedy comes from looking at the same world everyone else sees and finding the humor in it, not from finding inherently funny topics.
  • At The Onion, a funny photo was rejected because it “takes all your heat”; you want a straight photo and a funny angle on it.
  • Most people go through life as “normies” seeing everything as normal; comedians go through life thinking “there’s something not quite right about this” and needle it.
  • The rules of comedy are reflections after years of practice, not conscious frameworks applied in the moment — early career is mostly flailing and unfunny work until a tipping point arrives.

The Onion’s volume-driven process

  • Biggest mistake: not writing enough. Comedy is a skill like screenwriting — you need to write dozens of pieces to get good.
  • Short comedy (1–3 minutes now, 5–8 minutes in print days) is faster to iterate than screenplays; write as many as possible.
  • The Onion writers produced roughly a dozen articles per week for 40 years.
  • For each week’s dozen published articles, hundreds of headline concepts were generated.
  • Monday idea meeting: someone reads all submitted headlines in the most boring voice possible; 99% are passed on, a few get “that one was okay.”
  • Shortlist of ~12 headlines from hundreds goes to a vote; >50% must approve.
  • Then the “take” is refined: subhead, photo, and the single obsessive angle that will be escalated.

The take, escalation, and the uncanny valley

  • The take is everything in short comedy — one narrow track you must stay on; the audience wants you obsessed with that one thing.
  • You escalate that one observation to absurdity: drill in, get as absurd as possible, then apply funny filters to “gin up” the laugh.
  • Uncanny valley principle: commit fully to absurdity. If you don’t go far enough, it fails or looks weird; you must go “way farther than you think.”
  • Caricature works better than realism — people recognize an exaggerated representation more than a faithful one.
  • Comedy characters are cardboard cutouts, not real people; trying to make them relatable barks up the wrong tree.

Subtext and the 10 opinions exercise

  • Subtext = the underlying opinion or value judgment behind a joke; it’s almost never funny itself.
  • To generate premises: write down 10 opinions about anything. Everyone has opinions; it’s the easiest entry point.
  • Invariably 1–2 opinions on the list yield a funny article.
  • Filter that opinion through one of the 11 funny filters to find the comedic angle.
  • Mistake: thinking comedy should be “crazy silly” with no anchor. A simple opinion (even “the president likes gold”) gives a reference point audiences understand.
  • Reference is one of the most powerful filters — a shared observation others have thought but never consciously articulated (e.g., Uber drivers always on the phone).

The 11 funny filters

  • The 11 professional-grade ways to make something funny: irony, character, shock, hyperbole, wordplay, reference, mad cap, parody, analogy, misplaced focus, metahumor.
  • Stacking filters cleanly (e.g., character + irony = Peter Griffin suddenly smart) makes jokes funnier; too many at once creates confusion.
  • Comedy works by piling “incongruent intellectual stimuli” until critical mass triggers laughter.
  • Balance: simple enough to be getable, layered enough to reward the 10% who catch the smart references (Simpsons model: 90% accessible, 10% obscure Silus Marner jokes).

Irony, analogy, and mapping

  • Irony = taking the opposite: make the small big, the big small. Easy to use; sometimes flipping an opinion alone creates the joke.
  • Analogy = compare two unlike things that share similarities. Hide one thing, map its tropes onto the other.
  • Example: Seinfeld getting a new barber mapped onto having an affair — old barber finds hair on shoulder, sneaking out windows, etc.
  • Mapping creates repeated laugh beats as each connection lands.

Prompts, clichés, and the Family Guy formula

  • Prompts to mine observations: “It is ridiculous that…”, “I remember when…”, “Why is it that…”, “Did you ever notice…” (Seinfeld style).
  • Avoid cliché arenas (airline food, airport humor) unless you have a fresh twist; taste-makers will dismiss retreads.
  • Family Guy hits the 90% broad/crass humor hard; the 10% smart layer exists but gets overlooked because the broad stuff is so dominant.
  • Peter Griffin works because he’s an unstoppable driver of story (ambition + stupidity); irony variants (smart Peter, shed Peter) expand the comedic range.

Hooking the reader: headline, photo, caption, pull quote, first paragraph

  • Comedy is context-dependent: newspaper stand (surprise), group chat (friend’s endorsement), social feed (thumbnail + headline).
  • The Onion’s hook chain: headline → photo → photo caption → pull quote → first paragraph. 85% of readers never finish the article.
  • Unlike standup (captive audience), print comedy must be funny immediately and only get funnier — no slow build to a punchline.
  • Surprise is essential: unexpected comedy in a serious context (subway guy announcing he’s doing great) lands harder.
  • Thumbnail/headline must work at tiny size; if the visual doesn’t read small, the joke fails.

Straight person vs. joke person

  • Comedy needs a straight person (tension) and a joke person (release).
  • “War in Gaza” = straight person; “kids running through sprinklers” = different emotional hue.
  • Bureaucrat = perfect straight person archetype: self-serious, formal diction, creates contrast for absurdity.
  • The Onion itself is a bumbling authority — strict AP style parody, never breaking character.
  • Mistake: no headline, just a gray wall of text. Nobody climbs a brick wall. You need a red carpet: funny headline, funny picture.

Character archetypes (40 in Dikkers’ book)

  • Bureaucrat: stickler for rules, no humor. Zootopia’s DMV sloth = hyperbole (painfully slow). Brazil’s Robert De Niro = irony (bureaucrat Superman who cuts red tape).
  • Know-it-all: super smart, huge social defect (Big Bang Theory, Polar Express kid, Doc Brown).
  • Sad sack: performatively depressed (Eeyore, Marvin the robot). We laugh because we recognize that part of ourselves.
  • Lethario: obsessed with seduction (Pepe Le Pew, Austin Powers, Melissa McCarthy in Bridesmaids). Taps childhood confusion about adult sexuality.
  • Grown-up child: Will Ferrell’s core archetype (Step Brothers, Elf). 80% grown-up child, 20% mad cap/bumbling authority.
  • Bumbling authority: insignia-obsessed buffoon (Mall Cop, Ace Ventura, Principal Rooney, Naked Gun). The Onion is this archetype.

Wordplay, shock, and mad cap as garnish

  • Wordplay: risky (bad puns groan), but as garnish on deep humor (character, irony) it pushes a joke over the finish line. Jimmy Kimmel monologues use it as a “bed of laps.”
  • Shock: grown man streaking (Ferrell in Road Trip) = shock + mad cap.
  • Mad cap = wild physical humor, non-sequiturs, goofy silliness. Avoid clichés (banana peel); Peter Griffin falling down stairs breaking his arm works.
  • Steve Carell in Anchorman = kook archetype: total nonsense, everything he says/does is insane.

Clown brain vs. editor brain

  • Clown brain: uninhibited, childlike, spews everything, no judgment. Critical for generation.
  • Editor brain: critical, judges, tweaks, cuts. Critical for refinement.
  • Process: start in clown brain (write 10 ideas, draft fast, don’t worry if funny). Switch to editor brain after days/weeks — fresh eyes, judge as if you didn’t write it.
  • Beginners: write, let sit two weeks, then edit. Pros oscillate rapidly.

Dramatic structure for longer comedy

  • Long-form comedy needs dramatic structure (hero’s journey / unity of action) as the foundation — same guts as a serious story.
  • No more tragedies; everything is comedy with dramatic structure underneath.
  • Even Adam Sandler/Rob Schneider movies need heart, relationships, climax, change.
  • Short comedy doesn’t require this; can be pure comedic structure (sketches, Sedaris essays).
  • Beginners: start with dramatically structured pieces; avoid complex hybrid forms until you’ve mastered basics.

Giving permission to laugh

  • Audience must know it’s okay to laugh. Book covers, movie posters, casting signal genre.
  • Lost in Translation: Bill Murray’s casting signals comedy; the prostitute scene explicitly gives permission to laugh in a somber film.
  • First interaction with the product must communicate “this is funny.”

Satire: funny first, message second

  • Satire flops when it becomes preachy/important (Gulliver’s Travels ending). Works when the joke is primary, message a “sliver of subtext.”
  • Jonathan Swift’s Modest Proposal = absurd premise making a point. Good satire = honey with crumpled medicine inside; you shouldn’t taste the medicine.
  • Balance is hard; seasoned hand knows when it’s tipped too far toward art/editorializing.

Ending a piece: the button

  • Every short comedy piece needs a final punch/button distinct from the escalation.
  • Hardest part: after nailing premise, headline, and escalating beats, how to make the last joke special?
  • Best approach: slightly different character — step off the narrow track, expand the world, introduce a new funny filter, or use a topical reference.
  • At the end you have two worlds to play in: the real world and the comedy world you created. Stepping back to the real world (reference joke) is a powerful closer.
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