We found the internet's best sales advice

My First Million 48min 5 min #34
We found the internet's best sales advice
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Summary

  • This episode of My First Million jumps between several unrelated but high-signal conversations: a legendary Hacker News comment on sales, practical applications of Cialdini’s Influence, the story of United Hatzalah’s volunteer emergency network in Israel, Bernard Arnault’s masterful open-letter response to a Le Monde exposé, the compounding business engine behind Magic: The Gathering, and a closing reflection on the rare founders who will impossible businesses into existence through sheer force of will.

The Hacker News Sales Advice That Resonated

  • A years-old Hacker News comment distills sales into seven blunt principles that the hosts consider the best sales advice they’ve ever seen.
  • Sales is like golf: you can overcomplicate it or just walk up and hit the ball.
  • Sales is about people and problem-solving, not tech, solutions, or products.
  • People only buy four things: time, money, sex, and approval/peace of mind — sell one of those or fail.
  • People always buy aspirin (pain relief); they only sometimes buy vitamins (prevention) — sell aspirin.
  • All things equal, people buy from friends — make everything equal, then make a lot of friends.
  • Being valuable and useful is all you need: help people, send interesting posts, write birthday cards, share growth ideas, make introductions, expect nothing, do it consistently and authentically, and people will find ways to pay you.
  • No one cares about your quota, payroll, opex, or burn rate — they care about the problem you solve for them; there are over a hundred trillion dollars in the economy waiting for you.

Cialdini’s Influence and the Reciprocity Principle in Practice

  • Sam rereads Influence because great books reveal new layers at different life stages — you remember shockingly little on first read.
  • The rule of reciprocity: if you do a small favor for someone, they feel compelled to return a favor, often disproportionately larger.
  • Sam tested this at 24 buying a motorcycle: brought the seller a Coke, then asked for $1,800 → $1,400; the seller agreed, citing the Coke and Sam seeming like a nice kid.
  • Sam later tried the same tactic in a meeting with a hostile principal: brought two Diet Cokes, offered one, the principal declined, Sam drank both nervously while the principal shut down his program — reciprocity failed because the context was adversarial, not neutral.
  • The story illustrates that reciprocity works best when the gesture feels natural and uncalculated, not transactional or manipulative.

United Hatzalah: A Volunteer Emergency Network Saving Lives in Israel

  • Mark, a GLG co-founder, co-founded United Hatzalah after meeting Eli, who was haunted by a child dying from choking because an ambulance took too long despite a doctor living nearby.
  • Eli started a tiny volunteer group (6–12 people) trained in CPR, Heimlich, emergency birth; gave out 40-lb backpacks with oxygen and baby-delivery kits.
  • Mark invested $18K and helped commercialize it; 18 years later: 18,000 volunteers in Israel, ~2,000 calls/day, average response ~3 minutes (target 90 seconds), nationwide 24/7 coverage.
  • The model relies on Good Samaritan laws: volunteers act in good faith, cannot be sued; if paid, liability changes — so it must stay a nonprofit.
  • The network unites ultra-Orthodox Jews, secular Jews, Arabs, Muslims, Christians — working side-by-side, not just talking, creates real cohesion.
  • Data-driven: 18 years of call data show heart attacks peak in mornings (people at home), so they position volunteers accordingly; now use AI to predict demand surges.
  • Funded entirely by donations, spending tens of millions/year; a doctor giving $4K was told “this is the best donation we’ve ever received” — framing small gifts as meaningful drives retention.
  • Mark believes the model could work in virtually every U.S. city and rural areas (analogous to volunteer firefighters); a 2019–20 U.S. launch stalled due to COVID.

Bernard Arnault’s Masterclass in PR: Turning a Hit Piece into a Win

  • Le Monde ran a six-part investigative series painting Arnault’s family as France’s “last royal dynasty,” full of palace intrigue and succession jockeying.
  • Arnault posted a three-page open letter titled merci (thank you) — non-defensive, humorous, disarming.
  • He leaned into the “royal family” frame: joked his kids asked if they should curtsy; he said “hello sir” is sufficient; they laughed.
  • He reframed the investigation as overkill: “six months, two full-time journalists… I haven’t had this treatment since 1984 when they called me the Terminator — I prefer ‘last royal family,’ it’s more elegant and great for Dior sales.”
  • He addressed accusations point-by-point with wit: “whisperer to presidents” → lists French, U.S., UK leaders; notes 75% of revenue is outside Europe, so talking to global leaders is normal.
  • On “lover of arts and tax breaks”: cites €200M for Notre Dame, €50M for math research, massive tax payments, 220K employees (40K in France) — “happy to help” the journalists who “forgot” these facts.
  • Closed by praising Le Monde’s crossword, subtly dismissing the article.
  • The hosts note humor and likability (Cialdini) are the real weapons: people forget specifics but remember how you made them feel; Arnault won the “mushy middle” who didn’t care before.

The Business of Magic: The Gathering — A Compounding Franchise Built on a Marble-Game Insight

  • Magic: The Gathering (MTG) has compounded ~17% annually for 17 straight years; now ~$2B/year revenue, ~1/3 of Hasbro’s total revenue.
  • Creator Richard Garfield (great-great-grandson of President James Garfield) grew up in Bangladesh/Nepal, didn’t speak the language — made friends through marbles, a game where each kid brings their own collection, trades, wins pieces, discovers new ones.
  • Core insight: unlike fixed games (chess, Monopoly), what if players bring their own ever-growing collection to the game? That became MTG’s “trading card game” mechanic.
  • Garfield tinkered for years: playtested with Strat-O-Matic baseball nerds to stress-test math; hunted for “rich kid problem” (pay-to-win), rule exploits, balance issues before launch.
  • Launch strategy: drove coast-to-coast to comic-cons, card shops, board-game conventions; demoed to shop owners, magazine writers, pro players — won influencers who became his sales engine.
  • Sold out in days; scarcity (print runs couldn’t keep up) fueled secondary market and hype.
  • Business model genius: average player spends ~$100/year for 8–9 years → LTV in thousands; cards hold/trade/sell value → feels like investment, not spending; later copied by Pokémon, Hearthstone, sports cards.
  • Garfield bought Dungeons & Dragons (then $40M revenue, $30M debt) for ~$30–40M to diversify IP before selling to Hasbro for $300–500M — brilliant portfolio defense.
  • Most expensive MTG cards sell for hundreds of thousands; Pokémon cards have hit $10M+.

Singular Founders Who Willed Impossible Businesses into Existence

  • The hosts reflect on businesses that only exist because one specific person refused to let them die: Dana White/UFC (outlawed, bankrupt, no TV, still built a multi-billion-dollar empire), Joe Gebbia/Airbnb (escaped death ~12 times in two years, sold Obama/McCain cereal boxes to fund operations), Richard Garfield/MTG, Notch/Minecraft.
  • A VC friend passed on esports franchises (“Overwatch League” at $20M/team) saying “esports needs its Dana White” — a singular force of will who breaks walls for 20 years; without that person, the category doesn’t become mainstream.
  • Bryan Johnson (Blueprint/Don’t Die) is the Dana White of longevity: personal wealth to self-fund, high disagreeableness, willingness to look foolish, scientific rigor, Jake-Paul-level social media instincts — broke through noise, made longevity mainstream.
  • Johnson’s motivation: “I can’t tell you the 50th richest person in 1975, but I can tell you Galileo, the Wright brothers… five to ten people remembered in 500 years — none for money. That’s my metric.”
  • The hosts note the freeing paradox: almost no one remembers you after you die (Oscars “In Memoriam” proves it), so caring about legacy while alive is optional — but those who do, like Johnson, Arnault, White, Garfield, Gebbia, create the things everyone else uses.
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