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Cole
- Background and origin story
- Started playing Roblox in 2013 and began earning real money at age 16.
- Skipped college and moved to Austin at 18 to pursue Roblox development full time.
- Spent roughly $300,000 and three years on a prior game that failed, then lost additional funds on another failed project.
- Shifted to rapid testing and launched Or Die in about two weeks after observing a peer’s viral success.
- Pivotal moments and turning points
- Learned to prioritize testing over long development cycles after seeing quick wins from friends.
- Focused on clickability, social play, and replayability to grow Or Die into a top 100 Roblox game.
- Expanded from solo development to collaborating with a business partner and contractors.
- Business growth, current status, or exit details
- Or Die averages about 1 million daily active users and roughly 13,000 concurrent players.
- Generates approximately $45,000 per month from Or Die and is on track for around $70,000 per month across all ventures.
- Splits profits 50/50 with a programmer/business partner and pays for modelers, graphics, legal, and accounting.
- Background and origin story
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Ian
- Background and origin story
- Created Bake the Baby (later Bathe the Baby) during a college winter break; it went viral and earned enough to drop out.
- Pivotal moments and turning points
- Leveraged a dramatic title and social mechanics to drive virality and views from major Roblox YouTubers.
- Business growth, current status, or exit details
- Runs Bathe the Baby with a business partner, splitting profits 50/50.
- About 150,000 daily active users and average revenue per paying user around $0.50–$1.50.
- Earns roughly $25,000 per month from the game plus additional brand deals and small contractor costs.
- Background and origin story
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Jake
- Background and origin story
- Started on Roblox in 2011 and explored many roles including graphic design, virtual cafe work, programming, and montage editing.
- Built video production skills creating Phantom Forces montages in middle school.
- Pivotal moments and turning points
- Transitioned to brand-focused video production on Roblox and formalized it into an agency model.
- Business growth, current status, or exit details
- Founded Vector 3, a marketing agency producing trailers, social campaigns, and content for brands on Roblox.
- Has produced about 450 videos with over 100 million total views and works with major brands.
- Generates around $36,150 in a month, with $20,000–$25,000 from retainers and the rest from project work.
- Runs the company remotely via Discord and a detailed content management system; client acquisition is primarily through LinkedIn and paid consulting.
- Background and origin story
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Products and Offerings
- Core product(s) and what each one does
- Or Die: A competitive Roblox game emphasizing clickability, social play, and replayability.
- Bathe the Baby: A Roblox experience where players use daily shops to buy skins, coins, and abilities.
- Vector 3: A marketing agency that produces trailers, social campaigns, and media for brands entering Roblox.
- Supporting tools, side projects, or experiments mentioned
- Roblox Studio for game editing and scripting.
- Content management system with templated project plans and SOP videos for agency work.
- Core product(s) and what each one does
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Metrics and Financials
- Revenue figures, user counts, and financial milestones
- Roblox has 400 million monthly active users; one in two U.S. kids under 16 play daily.
- Or Die: ~1 million daily active users; ~$45,000 per month, on track for ~$70,000 per month across ventures.
- Bathe the Baby: ~150,000 daily active users; ~$25,000 per month.
- Vector 3: ~$36,150 in a given month, with $20,000–$25,000 from retainers.
- Software costs and resource efficiency
- Vector 3 spends about $10,000–$15,000 monthly to run operations, including salaries and contractors.
- Or Die and Bathe the Baby each allocate funds to modelers, graphics, legal, and accounting.
- Exit or acquisition specifics (if explicitly stated)
- No exits or acquisitions are discussed.
- Revenue figures, user counts, and financial milestones
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Strategy and Growth
- Overall vision and positioning
- Build games and businesses around Roblox’s growing, youth-centric platform with long-term demographic expansion in mind.
- Primary growth engine or method
- Viral mechanics, clickable titles, social play, and replayability for games; LinkedIn outreach and consulting for agency work.
- Key tactics, channels, or strategic steps
- Test quickly and iterate rather than overbuilding before validation.
- Leverage brand partnerships and trailers to drive player acquisition.
- Use templated processes and SOPs to scale agency output remotely.
- Overall vision and positioning
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Tech Stack and Infrastructure
- Tools, platforms, and technical approaches referenced
- Roblox Studio for development; Discord for team communication.
- Custom content management system with step-by-step project plans and training videos.
- Notable technical decisions, trade-offs, or architecture choices
- Relies on contractors for programming while focusing on UI, building, and design internally.
- Prioritizes process-heavy, repeatable workflows to maintain quality at scale with remote staff.
- Tools, platforms, and technical approaches referenced
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Lessons and Advice
- Direct advice given to other founders
- Test first, then build: validate quickly instead of spending years on unproven ideas.
- Focus on clickability, social play, and replayability for Roblox games.
- Pursue interests methodically, gain above-average skill, and scale through freelancing before formalizing a business.
- Hard-won insights and key takeaways
- Years of building without validation can lead to wasted time and capital.
- Rapid iteration and observing peers’ successes can reveal faster paths to profitability.
- Building genuine, non-transactional relationships is critical for long-term collaboration and support.
- Direct advice given to other founders
I Spent 24 Hours With Roblox Millionaires
Starter Story • • 20min • #62